Harry Huang

Project title: “Breaking Barriers: Fostering Equal Opportunity and Inclusion Across Generations”
Product name: UP

Topic/problem description: Technology’s rapid evolution has changed how we live and interact with the world around us. With the growing emphasis on digital platforms, the elderly population is finding it difficult to integrate into digital life. The problem is that many seniors lack the necessary digital skills to operate and navigate modern technology. This often leads to isolation and frustration, and they feel left behind in today’s digital age.

One of the key issues contributing to the elderly’s inability to integrate into the digital world is their reluctance to learn new skills. Many older adults tend to give up on learning new things as they age, which can be a significant barrier to technology adoption. As a result, the elderly may be left behind in many areas of their lives, such as healthcare, communication, and social engagement.

Solution: 

Promoting Lifelong Learning and Equal Opportunity Through Board Game Design

The problem of discrimination and bias based on age and generation is prevalent in many societies today. To address this issue, a board game has been designed that promotes the values of equal opportunity and lifelong learning. The game is structured so that players will discover that winning is not dependent on age, gender, or any other external factor, but rather on their ability to learn and adapt.

One of the key features of the game is that each character has a unique set of traits and attributes, but the likelihood of winning remains the same. This design aims to support players in realizing that everyone has the same capacity for learning and cognition and that different ages and generations should not be discriminated against or biased.

Another important feature of the game is that players can raise their level of youthfulness through active learning. This feature is an indirect reminder for players to develop learning as a habit in their real lives. By engaging in active learning, players can improve their cognitive abilities, regardless of age or background.

The game can be played by people of all ages, making it a valuable tool for promoting equal opportunity and lifelong learning. It encourages players to think critically, solve problems, and work collaboratively to achieve a common goal. By doing so, players can develop important skills that will serve them well in all aspects of their lives.

In conclusion, the board game designed to promote lifelong learning and equal opportunity is a powerful tool for addressing the problem of discrimination and bias based on age and generation. Through its unique features, the game encourages players to develop important cognitive and social skills that will help them succeed in their personal and professional lives.