Areas of inquiry may include computer animation, visual effects, physical computing, electronic objects, software art, sonic art, multi-channel installation, and gaming.
Students are expected to develop a strong record of professional practice in a variety of contexts including exhibition, screenings, public intervention, installation, performance, workshops, gaming events, and viral media, among other forms of public engagement.
The M.F.A. computer art program is a supportive, demanding, and highly critical environment. You work with the three full-time computer art faculty, encompassing a wide range of conceptual, theoretical, and technical ground. As the computer art program is located in the Department of Transmedia, you are expected to form relationships with faculty and peers from related disciplines. Expanding outward, the Department of Transmedia has connections with other academic areas at Syracuse University, including women’s studies, architecture, studio arts, and computer science. When selecting courses, you are strongly encouraged to formulate an individual interdisciplinary path of study within the University as a whole.
Founded in 1980 by computer artist Edward Zajec, the computer art program has actively participated in developing the field of electronic art for 30 years. During that time, students have consistently created work that is free from paradigmatic constraints of traditional media. The program's alumni follow a broad variety of career paths, from academia to independent work to industry.